Sixth annual VizSim/VR market study published by CyberEdge Information Services
Counter-Terrorism Training, Disaster Recovery, Energy Exploration, and Chemical Manufacturing are among Top Applications of the Visual Simulation/Virtual Reality Industry, New Report Finds.
Industry value up about 9%. Anti-Terrorism Spending up more than 75%.
Oakland, Calif. – Publication of the latest edition of CyberEdge Information Services’ annual market report, The Market for Visual Simulation/Virtual Reality Systems, Sixth Edition (ISBN: 1-929696-07-8) was announced today by company president Ben Delaney.
Recognized internationally as the world’s longest-running, statistically valid study of the industry, this new report analyzes the applications and finances of the industry globally. The report, with 271 pages, including 165 tables and 104 charts, provides an in-depth look at the seventy–five major applications that made the virtual reality/visual simulation (VizSim) industry worth nearly $43 billion world-wide in 2003, up by 8.9% compared to 2002. Both an Executive Summary and the full report are available for purchase directly from CyberEdge.
According to the report, international applications of VizSim range from entertainment to military, from medicine to trade show planning. “This once-science-fiction technology is now an essential part of design, training, defense, and entertainment around the world,” said Ben Delaney, founder of CyberEdge.
The continuing war on terror is being advanced by VizSim in several areas, including disaster recovery training, hazardous materials handling, counter-terrorism training, and a variety of military training applications. Together, fourteen military and civilian applications of VizSim to the war on terror comprised more than $8 billion in industry revenue in 2003, up more than 75% from 2002.
The Medical/Biotech Sector contributed another $8.7 billion to worldwide VizSim revenue. Other top applications of VizSim are chemical manufacturing, business data visualization, psychotherapy, construction planning and design, energy exploration and production, archeology and paleontology, biotechnology research, medical research, and training for heavy equipment operations. These applications accounted for more than $16 billion in revenue in 2003.
The Market for Visual Simulation/Virtual Reality Systems, Sixth Edition is based on questionnaires completed by respondents from 17 countries. They provided over 41,000 data points, which are analyzed in the report. Previous editions of the report have been purchased by Fortune 500 enterprises, small, fast-track companies, government agencies, and educational institutions globally, including Hewlett Packard, IBM, Iowa State University, Kodak, LG Electronics, SGI, Siemens, SONY, Sun Microsystems, and Texas Instruments, among others.
CyberEdge Information Services, Inc. provides market research, marketing consultation, presentations, and commentary on the VizSim/VR industry and other emerging technologies, and works with clients around the world to help companies develop new products and understand the markets in which they compete. Founded in 1991, CyberEdge is an trusted source of reliable, objective information for and about high technology.
For more information, or to purchase the report, visit www.CyberEdge.com or contact CyberEdge at 407 Martin Luther King, Jr. Way, Oakland, CA 94607, +1 510 419-0800, info@CyberEdge.com.
0 Comments:
Post a Comment
<< Home